Whoo boy, that was fun! I was all like stealthy and then snuck up on people and was like, "Choke Hold, motherfucker!", and they were all like "Aaaargh, Can't...Breathe....!", and then I got this massive gun that shoot sooooo many bullets that I was able to take a boss down in like 5 five seconds! And then - and then...
And then I beat the game, and realized that it had some pretty deep flaws that will probably keep me from replaying it the same way as I did the original Deus Ex. Here, let me tell you about them in a rambling and barely-coherent fashion.
Actually, calling these things deep flaws is being disingenous and mean-spirited. If the problems were that deep, and the game was that flawed, I would not enthusiastically recommend this game to everyone (which I do). Rather, they are nitpicks. Horrible, tiny little nits that irritate and confound me the more I ponder them.
Nit #1: The Inventory System
Specifically, it is one aspect of the otherwise excellent inventory system, and that is the arbitrary stacking of items. Certain items in the game will stack with each other - mines, food, and the virus programs. Others, grenades and mine templates, do not. Combine a frag grenade with a template to make a frag mine? That will stack with other frag mines, but the three frag grenades left take up an inventory slot each. This gets really damned irritating when you are carrying 3-4 of each kind of grenade, and you can't pick up a candy bar because you have no room left.
Nit #2: Praxis Kits
Really, this nit is about the leveling system in its entirety, but the Praxis Kits are an easy entry to it. In the first game (I pretend the second game never actually happened) you not only had different augmentations to choose from via nano-aug canisters, but Skill Points could be earned on level-up and distributed among skills of many different flavors. Want to be an Olympic Sprinter/Swimmer with a focus on Rocket Launchers and Lock-picking? Knock yourself out!
Sadly, Human Revolution's upgrade system is somewhat more...austere. In Human Revolution you can only gain new abilities by activating your cybernetic implants via Praxis Kits. This wouldn't be an issue at all except for one tiny, little design choice that turns it into a Nit to be picked at. See, right there at the top of your Inventory screen it tells you how much XP you've earned; how much XP you need until the next level; and how many Praxis Kits you have available. When I first started the game I saw that and thought "Sweet! I'm going to dump my points into Lock-pick and Hacking, and my augs will focus on stealth!". But no, instead, every time you level up, you get a Praxis Kit. It just seems to me if there aren't going to be Skills, then level-ups are meaningless and should've been eliminated.
Nit #3: The Illusion of Choice
Deus Ex: Human Revolution is a masterful implementation of smoke and mirrors. When compared to its contemporaries, it shows off a remarkable depth and intricacy that astounds and amazes. Want info from a police station? Be a smooth-talker and get the guy at the front door to let you in! Or, hack the backdoor and do a little B&E! Of course, you could always sneak in through the roof and stick to the venitlation system to avoid detection!
But... You. Can't. Pick. Locks. Didn't dump Praxis Kits into your Hacking Implant and can't get through that Level 3 electronic lock? Too bad! Focused on activating your combat implants at the cost of being able to jump higher or carry more and therefore can't reach the air vent? So sad! Better turn over every rock and garbage can until you find the pass code!
Really, for all that you have multiple routes to take through a level, they are severely curtailed by how you modify your character.
Nit #4: Nicolette DuClare
How the hell can Nicolette DuClare be working for Picus in 2027, and yet still only be a woman in mid-to-late 20's in 2052? Let's have a little internal consistency, shall we?
Nit #5: The Ending(s)
Because I don't want to spoil the game for any who might play it (and really, all of you should), I won't go into any specifics, but the original Deus Ex had different endings that showed little cinematics of what happens to the world based on what your final decision was in the game. Human Revolution ... doesn't.
SPOILERS BELOW (highlight to view):
No matter what ending option you chose, Adam Jensen monologues over various clips of things happening that are completely unrelated to events that occured in the game. The monologue and the clips differ from ending to ending, but in none of them do we get to see what happens to the world based on his decision. Nor do we get any sort of closure on any of the other characters in the game. What happens to Sarif Industries? What happens to Picus? Did Adam ever reconcile with Megan Reed, or did he decide that Faridah Malik was more important to him?
Also, the coda after the credits makes no damned sense given events in the game. Dr. Reed makes it sound like she has been bereft of all friends and contacts and is forced to go to work for the Illuminati, when it is very apparent that both Adam Jensen and David Sarif want and need her to stay around. Hell, the game makes a point of having her tell Jensen that it isn't over between the two of them, and that she wants to make it right!
It doesn't even make sense given two of the four possible endings. In two of them, human augmentation is allowed to continue; in one, with stricter regulation; and in another, completely unfettered. In either of these situations, Sarif Industries would still have been going strong, and would have welcomed her back with open arms.